Geometry Calculator
Calculate area and perimeter of 2D shapes and volume and surface area of 3D solids — circles, triangles, prisms, cylinders, spheres, cones.
Calculate area and perimeter of 2D shapes and volume and surface area of 3D solids — circles, triangles, prisms, cylinders, spheres, cones.
Tip
Results use the same length unit you entered (e.g. enter cm for centimeter-based area/volume). Switch shapes any time — your inputs reset to keep the form relevant to the selected geometry.
Painting a wall, tiling a floor, seeding a lawn — get the area right so you buy the correct amount of material.
Calculate fabric, wrapping paper, or vinyl needed for circular and odd-shaped projects.
Is one 18-inch pizza more than two 12-inch ones? Circle area settles it (yes, it is).
Check geometry homework answers and see the formula used, not just the result.
Turn room dimensions into the area or volume you actually need to buy.
One place for area, perimeter, surface area and volume instead of a formula sheet.
Key 2D area formulas: Rectangle = length × width. Square = side². Triangle = ½ × base × height. Circle = π × r² (π ≈ 3.14159). Parallelogram = base × height. Trapezoid = ½ × (base₁ + base₂) × height. Regular hexagon = (3√3/2) × side². Sector (pie slice) = (angle/360) × π × r². For any irregular polygon, split into triangles. Heron's formula gives triangle area from three sides: Area = √(s(s−a)(s−b)(s−c)) where s = (a+b+c)/2.
Perimeter is the total distance around the outside edge of a 2D shape (measured in linear units: cm, m, ft). Area is the total surface enclosed by that boundary (measured in square units: cm², m², ft²). For a circle, perimeter is called circumference (C = 2πr or πd) and area = πr². A practical distinction: perimeter determines fencing needed around a garden; area determines turf needed to fill it. Increasing dimensions proportionally: doubling all sides quadruples area but only doubles perimeter.
Key 3D formulas: Cube — Volume = s³; Surface area = 6s². Rectangular prism (box) — V = lwh; SA = 2(lw + lh + wh). Cylinder — V = πr²h; SA = 2πr² + 2πrh. Sphere — V = (4/3)πr³; SA = 4πr². Cone — V = (1/3)πr²h; SA = πr² + πrl (where l = slant height = √(r²+h²)). Triangular prism — V = triangle area × length; SA = sum of all 5 faces. Volume is in cubic units; surface area in square units.
Geometry calculations are fundamental to many everyday and professional tasks: Flooring/tiling: area of room ÷ area per tile = number of tiles needed (add 10% for waste). Painting: wall area ÷ coverage rate (m²/litre) = litres of paint needed. Fencing: perimeter of yard = metres of fencing. Plumbing: pipe cross-section area = π × r² determines flow capacity. Construction: concrete volume for a cylinder footing = πr²h. Land surveying: irregular plots are divided into triangles and summed. Always use consistent units — mixing metres and centimetres is the most common calculation error.
Pi (π ≈ 3.14159265…) is the ratio of any circle's circumference to its diameter — a constant that is the same for every circle in the universe. It is irrational (never terminates or repeats as a decimal) and transcendental (not a root of any polynomial with rational coefficients). Pi appears whenever a calculation involves circular or spherical symmetry: wheel rotations, wave frequencies, pendulum motion, normal distributions in statistics (Bell curve formula contains e^(−x²) and divides by √(2π)), and Einstein's field equations in general relativity.